Edible Pixels: Curating

I’ve been posting current news to the Portland Indie Game Squad and to Twitter, while archiving to Read it Later.  A number of new Flipboard-like platforms have emerged including paper.li, scoop.it, and storify, so I hope to carry through on my intent to curate powerful vectors in video culture and game development.  

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Coming Soon: Report, Video and Website

With 59 attendees, Gaming for Social Good generated a clear signal.  The Portland community is enthusiastic to develop games for change and to do that by collaborating with a wide array of stakeholders.   After our event survey closes on Friday, we will post a report clarifying the results and intentions of attendees.

We have started a user group, Portland Games for Change and have a Facebook page.  Please join us at our monthly meetups.  We’ll have video up soon as well as a new website to host Pixel Arts.

Gaming for Social Good: Event Announcement

Gaming for Social Good

Hosted by PDXTech4Good and Pixel Arts

As the use of video games becomes more pervasive–think Angry Birds to Farmville to Wii Fitness–it becomes useful to consider their wider impact on our lives. Are they merely useful for entertainment, or can games help create change through creativity, imagination and play? Can games be valuable for mission-based groups like non-profits, NGOs and community organizations? How can game development connect students to real-world problems?

We’ll kick off the evening with a panel discussion including speakers at the intersection of gaming and game development for education, non-profit enablement and youth outreach. Our panelists will explore how gaming and the creation of games can positively impact our local communities and wider world mission-based efforts. Following audience Q&A, everyone is welcome to continue the discussion over networking, food and soft drinks.

Join us to discuss how creating games and game development can benefit the social good!

What: Meetup and Panel Roundtable
When: Thursday, June 21st 6-9pm.
Where: Collective Agency, 322 NW Sixth Ave (between Everett and Flanders)
Who:  Game Developers and Designers, Creatives, Educators, Non-Profits, Programmers, Entrepreneurs, Businesses

Please RSVP through Eventbrite at http://gaming4good.eventbrite.com/ or

Facebook at https://www.facebook.com/events/300740826682205/

Moderator

Erik Wecks, Author of How to Manage Your Money When You Don’t Have Any and contributor to GeekDad on Wired.com

Panelists

Keld Bangsberg, Academic Department Director at the Art Institute of Portland including Game Art & Design, Media Arts & Animation, Visual & Game Programming, and Design Visualization.

Chris Brooks, VP of Technology at WebMD and Director at TechStart Education Foundation, which hosts the Oregon Game Project Challenge.

Scott Crabtree, HappyBrainScience.  Video game designer, producer, and entrepreneur with over 10 years of professional experience managing the development of video games and has published games on PCs, consoles and the iPhone.

Jason Galbraith, Robotics and Programming Instructor at Sunset High School, Saturday Academy Instructor and coach for the Oregon Game Project Challenge.

About the Hosts:

PDXTech4Good, People and technology creating social good.

Social changemakers and technological forerunners come together at PDXTech4Good events to mix, swap stories, share ideas, build new relationships, and reinforce the online communities of NetSquared and the NTEN 501 Tech Clubs.  This group is organized/supported by volunteer efforts and open to all to attend.

Pixel Arts
A social entrepreneurship that empowers groups to address social and economic issues through video games.  We support innovative collaborations for social good through game development, education, entrepreneurship and community building.

Edible Pixels: Our Second Event

After the Indie Video Game Showcase at BarCamp, we want to extend the conversation about video games beyond domains of technical literacy.  The indie game community has tangible roots in Portland, and I think PIG Squad is a generative space for binding together game developers across a spectrum of interests and investments.  Still, less than 28% of the Portland population have a direct relationship to public schools, and indie game development depends on the vitality of its schools.

Our second event, Gaming for Social Good, wants to add to that investment by asking how video games and game development can help communities address real needs.  Our hope is to be expansive about what those needs are by inviting all kinds of mission-based groups to a curated panel and meetup.

 

We’ll update this week with the list of wonderful panelists coming to share their perspectives.

 

Gaming for Social Good
Hosted by Tech4Good and PixelArts

As the use of video games becomes more pervasive–think Angry Birds to Farmville to Wii Fitness–it becomes useful to consider their wider impact on our lives. Are they merely useful for entertainment, or can games help create change through creativity, imagination and play? Can games be valuable for mission-based groups like non-profits, NGOs, and community organizations? How can game design connect students to real-world problems?

We’ll kick off the evening with a panel discussion including speakers at the intersection of gaming and game development for education, non-profit enablement and youth outreach. Our panelists will explore how gaming and the creation of games can positively impact our local communities and wider world mission-based efforts. Following audience Q&A, everyone is welcome to continue the discussion over networking and soft drinks.

Join us to discuss how creating games and game development can benefit the social good!

What: Meetup and Panel Roundtable
When:
Thursday, June 21st 6-9pm
Where:
Collective Agency
Who:  
Game Developers, Creatives, Educators, Non-Profits, Community Groups, NGOs, Programmers, Entrepreneurs, Businesses

Local Crowdfunding and Entrepreneurship in Game Design

We recently heard about local studio Fat Cat Gameworks, whose mission is to

Foster a lasting Game Development community in the Portland area, and to create a unique new “Guild” model of game development, becoming a studio where small teams of indy developers can meet and collaborate on a variety of projects under a single brand.

Well their first project, Dr. McNinja, is up and running on Kickstarter. We’re excited to hear about their studio and hope to bring more news soon.

Crowd Funding Data Points

Blue Void studios recently shared their notes from the crowdfunding discussion at BarCamp.  They also included their pre-launch research from Blink.  We’re putting up additional resources starting with Infographics!  Pretty pictures before diving deep.

Information goes out of date quick, so here’s some useful history too.

Project planning for before and after, success or failure, is crucial.


Crowd Funding Report from BarCamp Portland 6.

Congratulations to Shakespeare Iraq, the winning KickStarter project selected by our fabulous crowd.  They had strong competition with Blurble arriving second by 1 upvote.  Pixel Arts has pledged $200 to Shakespeare Iraq.  Please support these local Oregon project by pledging funds or sharing their links.  Our thanks to the wonderful Portland community for sharing their knowledge and supporting local entrepreneurship.

Projects currently seeking funding:

Blurble, a Board and Card games project in Portland, Or by Grant Bernard

Crap Hound #6: Death, Telephone, and Scissors, a Periodical project in Portland Or by Chloe Eudaly.

Heroes of Forevia, a Video games project in Portland, Or by Anthony Bertolo.

Shakespeare Iraq, a Theater project in Ashland, OR by by Peter Friedrich.